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Ninja's Guide

Jutsus

With jutsus, we're getting down to business !
A point will be given to you for every level up. You can place it into the jutsu you wish to develop, or in the one that you want to learn.
Unlike the capacities, you won’t have all the jutsus at the beginning of your adventure. They are only available according to your progresses and class. But do not worry, every jutsu point is removable at any time, allowing you to develop another ability.

Types of jutsus

Jutsus divides up into several categories. There are passive or active (manually activated) jutsus. There are attack and defense jutsus, and even movement ones. You can really specialize your ninja as you wish, and improve your strategy at its best.

Generals Jutsus

Most of the jutsus are common to the five classes (Katon, Futon, Raiton, Doton, Suiton), the others are specific to certain classes. We shall see them later. Let's see now these general jutsus.

Chakra Ball

Chakra Ball This distance attack is very simple, it allows you to throw a ball of chakra. This ball is not affected by the gravity, and thus can be sent from long distance while remaining very precise.
Improvement according to the jutsu points affected: bigger, more powerful, but increased chakra consumption.

Double Jump

Double Jump As its name indicates it, the double jump allows you to make a second jump following the first one (while in the air) to reach high zones. The double jump is a passive jutsu, it isn’t necessary to activate it; it doesn’t require any chakra.
Improvement according to the jutsu points affected: higher jumps.

Shield

Shield The shield allows you to reduce damage undergone. But this jutsus isn’t passive, it’s necessary to activate it, and it’s active only for a while.
Improvement according to the jutsu points affected: lasts longer, higher damage reduction but increased chakra consumption.

Walk on walls

Walk on walls This active jutsu allows you to walk on very steep slopes and vertical surfaces during a certain laps of time. By default, it is activated by pressing the « Ctrl » key. It consumes chakra at each release, but don’t worry, this very useful jutsu is economic.
Improvement according to the jutsu points affected: lasts longer but increased chakra consumption.

Explosion

Explosion The explosion is the most powerful common jutsu. To call the elemental forces, a short incantation time is necessary, allowing your targets to escape the effect area. If it’s not the case, they will be caught in a sphere of chakra coming from your ninja. It’s highly inadvisable to stay in the effect area of an explosion! If you plan to use it, you must foresee a good dose of chakra because if the explosion is very powerful, it also consumes a high amount of chakra.
Improvement according to the jutsu points affected: higher damages and diameter, but increased chakra consumption.


Let's see now the specific jutsus for every class...

Jutsus by classes

Each of the five classes have two special jutsus

Katon, the fire

  • Protection against the fire

    Protection against the fire This protection decreases the damages of Chakra Ball, Explosion, Phoenix, and explosives (barrel, or explosive kunais). This passive jutsu doesn’t consume chakra.
    Improvement according to the jutsu points affected: increased protection.
  • Phoenix

    phoenix This attack allows your ninja to send the spirit of fire in front of him. Once the spirit hits the ground, an enormous explosion occurs, seriously burning the enemies taken in the elemental fury.
    Improvement according to the jutsu points affected: bigger effect area and higher damages and range, but increased chakra consumption.
    To use this jutsu, your ninja must be going berserk. It occurs when you’ve lost 50 % of your maximum health points !

Suiton, the water

  • Walk on water

    Walk on water This jutsu simply allows you to walk on water. Unlike « walk on walls », it does not consume chakra.
    Improvement according to the jutsu points affected: lasts longer.
  • Tsunami

    Tsunami Call upon the devastating power of the aqueous spirits from a zone on the ground. Once invocated, the wave follows the ground on a linear trajectory and deals important damages to all the wet enemies.
    Improvement according to the jutsu points affected: bigger effect area and higher damages and range, but increased chakra consumption.
    To use this jutsu, your ninja must be going berserk. It occurs when you’ve lost 50 % of your maximum health points !

Futon, the wind

  • Invisibility

    Invisibility The transparency is passive, and does not consume a chakra, while being permanent ! No need to activate it, you will have this advantage all the time.
    Improvement according to the jutsu points affected: higher transparency.
  • Tornado

    Tornado Release the power of the wind during a limited moment. From your ninja to the targeted zone, the tornado moves in spiral and deals big damages to all the enemies nearby.
    Improvement according to the jutsu points affected: bigger effect area and higher damages and range, but increased chakra consumption and invocation time.
    To use this jutsu, your ninja must be going berserk. It occurs when you’ve lost 50 % of your maximum health points !

Doton, the earth

  • Metamorphosis

    Metamorphosis This doton jutsu allows your ninja to mutate temporarily into a rock. To hide and perform a sneaky attack, there’s nothing better! The metamorphosis is an active jutsu, which nullifies as soon as you move.
    Improvement according to the points of chakra: longer transformation time.
  • Thorns of rock

    Thorns of rock Call upon the power of the earth from a zone. Once called, thorns appear from the earth and come to impale the enemies dealing them important damages.
    Improvement according to the jutsu points affected: higher damages, range and thorns number, but increased chakra consumption.
    To use this jutsu, your ninja must be going berserk. It occurs when you’ve lost 50 % of your maximum health points !

Raiton, the lightning

  • Rain of steel

    Rain of steel The multishot is a passive jutsu allowing you to increase your ninja’s fire rate. It works for all physical attacks.
    Improvement according to the jutsu points affected: increased fire rate (the time between 2 attacks is limited to 150ms).
  • Teleportation

    Teleportation Call the powers of thunder on a zone. Once called, the lightning transports the ninja towards this area with a surprising speed in exchange for a few health points.
    Improvement according to the jutsu points affected: higher teleportation distance, but also higher health points required.



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